About

An avid software engineer, product manager, and entrepreneur with over 15 years of experience in bringing new concepts and technologies to market. As a founder I've created and scaled several successful teams and experienced the full start-up cycle from creation through acquisition.


My professional experience covers a broad array of technical areas involving mobile, desktop, web, cloud, console, embedded, and platform development. I am excited about technology and passionate about building highly effective and execution oriented teams. For more information and examples of my work, check out the project section of this site.

Experience


 
 
  • Stealth Startup

  • Co-founder & Chief Technology Officer
  • 2023 – Present

Building something new from the ground up! Stay tuned...

 
  • Snap Inc.

  • Software Engineering Manager
  • 2019 – 2023

In 2019 I joined Snap. I'm a big fan of the product and it has been extremely fun to learn about the strategy, software, and hardware behind one of the largest camera focused services on the planet.

 
  • Google

  • Software Engineering Manager
  • 2014 – 2019

Contributed to the strategy, roadmap, and execution of social discovery, focused on strengthening the YouTube community and leveraging the human element to increase user satisfaction across the platform. Managed two senior teams, and led a cross functional group of product designers, managers, testers, and specialists through an average of 9 major launches per year.

Served as TL for the YouTube Subscriptions Experience team and responsible for planning and execution of key features impacting 800M+ DAUs. Developed core infrastructure that manages over 1.2B accounts with 1M+ QPS and led my team through 30+ bi-weekly feature launches that doubled engagements and tripled daily active subscribers over 6 quarters.

  • OTOY Inc.

  • Vice President, Mobile Software
  • 2011 – 2014

Responsible for the company's mobile product division and core technology platform, and served as both product designer and engineering lead for Autodesk Remote. Also managed engagement with mobile partners and helped grow the company from a small handful to over 50 employees.

Shipped and maintained Autodesk Remote (iOS, Windows, Mac) and the OTOY Cloud Platform (Amazon AWS). Also optimized the ORBX Video Codec and developed the web implementation of the decoder, ORBX.js, which is written entirely in HTML5 and JavaScript.

  • everyAir

  • Founder & Engineer
  • 2010 – 2011

Negotiated the successful sale of the company in April 2011 to OTOY Inc.

Shipped the everyAir personal cloud gaming product for iOS, Windows, and Mac. The product quickly picked up steam and received favorable reviews from a number of popular gaming blogs including engadget. In six months on the market, everyAir sold over 350,000 copies and was ranked a Top 16 Paid Utility on the iOS App Store.

Developed the cairo low latency video codec to help everyAir deliver smooth and responsive cloud gaming experiences at 60 frames per second on mobile devices.

  • Microsoft Corporation

  • Senior Software Engineer
  • 2004 – 2011

Served under the Xbox Division CTO and was instrumental in the research, incubation, vision, technical design and execution of multiple Xbox projects including HoloLens, Kinect for Xbox 360, Xbox One, Kinect for Xbox One, Xbox 360, the Xbox and DirectX SDK and several unannounced projects.

As an early member of both the HoloLens and Kinect incubation teams I developed innovative solutions for augmented and virtual reality involving world mapping, eye tracking, human pose recognition, stereoscopic calibration, holographic rendering, sensor fusion, and stabilization.

As a member of the Xbox Graphics Team I assisted with the development of graphics technologies including Direct3D and XGraphics, the Performance Investigator (PIX), debugger extensions, and hardware verification frameworks. I also assisted with crunch time development of key Xbox titles including Halo 3, Grand Theft Auto IV, Project Gotham Racing 3, Perfect Dark Zero, Kameo and Gears of War.

Education


 
  • University of Washington

  • M.B.A.
  • 2008 – 2010

Specialized in technical management, entrepreneurship and corporate finance with a research focus on innovation and efficiency in distributed teams.

  • Microsoft University

  • Leadership Certificate
  • 2009 – 2010

Specialized year-long course in management, leadership, strategy and product planning. Presented term proposal to senior leadership that was accepted and pursued by the organization. Also served as a coach for the Microsoft Project Firenze 2010 student competition.

  • UC Irvine

  • B.Sc., Information and Computer Science
  • 1999 – 2004

Completed the Honors Computer Science track with a GPA of 4.0/4.0 and specialized in real-time computer graphics. Implemented a splat renderer for the SIGGRAPH 2003 paper "Object-Space Point Blending and Splatting" as part of an elective honors research program.