Bertolami.com

Research Projects

This section consists of research projects that I've conducted over the years.

Most of my formal software projects began here, as simple research experiments.

Note that several of these projects involved both hardware and software design, incubation, and development.




Most Popular Research

viewing research 1-10 of 78

Stereoscopic Research In Progress 2003

I began researching stereoscopic 3D technologies in early 2003. Since then, I have authored several papers and patents, consulted on several stereoscopic videogames and films, and dev...

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Stereoscopic Research

Project Natal for Xbox 360 Completed 2010

I was involved in the early research and incubation for this project (and later served on the skeletal tracking team). This work involved significant hardware and software research an...

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Project Natal for Xbox 360

Scale Invariant Feature Transform Completed 2008-2009

For the past several years I've been interested in SIFT, SLAM/PTAM, and a host of other computer vision techniques. I've spent significant time working on feature trackers and other i...

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Scale Invariant Feature Transform

Stereo 3D Remote Desktop Completed 2011

everyAir is a revolutionary remote desktop application designed from the ground up for performance. With everyAir, you can stream your favorite games, music, movies, and apps from you...

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Stereo 3D Remote Desktop

World of Warcraft Server Frozen 2008

A simple emulation server for single or small group exploration of World of Warcraft game assets. This is just a spare time project I started to learn more about the network communica...

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World of Warcraft Server

Parallax Mapping on Edges Completed 2006

This is the result of me tinkering with the way Vision handles parallax mapping. I was attempting to provide for steeper viewing angles, and depth-correct silhouettes without increasi...

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Parallax Mapping on Edges

Realtime Subsurface Scattering Effect Completed 2007

Realistically modeling the subsurface interactions of light with microfacets is too costly to calculate in real time. As a consequence of this, I have designed a very simple method fo...

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Realtime Subsurface Scattering Effect

Ultra Low Latency Video Codec Completed 2011

everyAir is a revolutionary remote desktop application designed from the ground up for performance. With everyAir, you can stream your favorite games, music, movies, and apps from you...

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Ultra Low Latency Video Codec