GameLadder was a company I created at the age of seventeen with a friend that was designed to streamline content delivery to gamers via a complex databasing system. During this time I wrote the "glapp" which was a shell replacement for the Windows operating system that allowed gamers a much more tailored environment for competitive gaming.
From a business perspective, I was in charge of the frontend user interface and held the official title of co-CEO. The database backend was built by the rest of the team.
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