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Realtime Statue FX   Completed 8-2005   comments (0)
Realistically modeling the subsurface interactions of light with microfacets is too costly to calculate in real time. As a consequence of this, I have designed a very simple method for roughly simulating some of the visual effects of subsurface scattering entirely on the GPU.

Check out the paper linked in the downloads section of this project for more information on the algorithms used.
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Project Downloads  comments (0)
Realtime GPU Subsurface Scattering Movie  (48 MB)
GPU Subsurface Scattering Movie  (Streaming via YouTube)



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