Bertolami.com

Book Projects

This section consists of books that I've written or worked on over the years.

I've always been an avid reader of both technical and non-technical books, and became interested in technical editing and authoring in college.




Most Popular Books

viewing books 1-10 of 10

Debugging iOS Applications Completed 2011

Debugging is a crucial tool and skill for creating software. Although there are countless resources available that teach advanced debugging practices for Windows, there is an absolute...

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Debugging iOS Applications

Proactive Career Management Completed 2011

Throughout business school I cultivated an idea for a book to teach students about proactive career management. I've met many hard working people who too often would neglect their care...

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Proactive Career Management

GPU Gems: Tips for Graphics Completed 2003

I served as a technical editor for this book. My resposibilities were basically to read each chapter and evaluate/correct it from a technical perspective. I'm proud of this work becau...

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GPU Gems: Tips for Graphics

Next-gen 3D Game Engine Design Completed 2006

Throughout my four years in college I read over 150 books on the topics of game development, computer graphics, software, hardware, math, physics, audio, and anything else related to ...

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Next-gen 3D Game Engine Design

Multi-Processor Game Design Completed 2008

This article is a chapter selected from my book, Next Generation 3D Engine Design. It highlights the key design considerations for writing or adapting a game engine to a multi-process...

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Multi-Processor Game Design

Beginning Audio Programming Completed 2003

This project was a book review I completed for Premier Press. The full text arcticle is reproduced on the remainder of this project page. Feel free to email me with any comments or qu...

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Beginning Audio Programming

Game Developer's Market Guide Completed 2003

This project was a book review I completed for Premier Press. The full text arcticle is reproduced on the remainder of this project page. Feel free to email me with any comments or qu...

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Game Developer's Market Guide

MUD Game Programming Completed 2004

This book review has not been published publicly yet. To this day MUD games remain one of the most popular genres of multiplayer gaming. This book describes several common methods for...

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MUD Game Programming

Game Programming with Python, Lua, and Ruby Completed 2004

This book review has not been published publicly yet. Python, Lua, and Ruby are extremely useful and extensible scripting languages that are commonly used to carry out a number of rou...

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Game Programming with Python, Lua, and Ruby