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Debugging is a crucial tool and skill for creating software. Although there are countless resources available that teach advanced debugging practices for Windows, there is an absolute...
Throughout business school I cultivated an idea for a book to teach students about proactive career management. I've met many hard working people who too often would neglect their care...
I served as a technical editor for this book. My resposibilities were basically to read each chapter and evaluate/correct it from a technical perspective. I'm proud of this work becau...
Throughout my four years in college I read over 150 books on the topics of game development, computer graphics, software, hardware, math, physics, audio, and anything else related to ...
This article is a chapter selected from my book, Next Generation 3D Engine Design. It highlights the key design considerations for writing or adapting a game engine to a multi-process...
This project was a book review I completed for Premier Press. The full text arcticle is reproduced on the remainder of this project page. Feel free to email me with any comments or qu...
This project was a book review I completed for Premier Press. The full text arcticle is reproduced on the remainder of this project page. Feel free to email me with any comments or qu...
This book review has not been published publicly yet. To this day MUD games remain one of the most popular genres of multiplayer gaming. This book describes several common methods for...
This book review has not been published publicly yet. Python, Lua, and Ruby are extremely useful and extensible scripting languages that are commonly used to carry out a number of rou...